x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r622314 = x;
double r622315 = y;
double r622316 = z;
double r622317 = r622315 * r622316;
double r622318 = r622314 - r622317;
return r622318;
}
double f(double x, double y, double z) {
double r622319 = x;
double r622320 = y;
double r622321 = z;
double r622322 = r622320 * r622321;
double r622323 = r622319 - r622322;
return r622323;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))