0.5 \cdot \left(x \cdot x - y\right)
0.5 \cdot \left(x \cdot x - y\right)
double f(double x, double y) {
double r183 = 0.5;
double r184 = x;
double r185 = r184 * r184;
double r186 = y;
double r187 = r185 - r186;
double r188 = r183 * r187;
return r188;
}
double f(double x, double y) {
double r189 = 0.5;
double r190 = x;
double r191 = r190 * r190;
double r192 = y;
double r193 = r191 - r192;
double r194 = r189 * r193;
return r194;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
:precision binary64
(* 0.5 (- (* x x) y)))