x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \le 1.521145199433776357765735930876915790283 \cdot 10^{298}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(\left(y \cdot 4\right) \cdot \left(\sqrt{t} + z\right)\right) \cdot \left(\sqrt{t} - z\right)\right)\\
\end{array}double f(double x, double y, double z, double t) {
double r707021 = x;
double r707022 = r707021 * r707021;
double r707023 = y;
double r707024 = 4.0;
double r707025 = r707023 * r707024;
double r707026 = z;
double r707027 = r707026 * r707026;
double r707028 = t;
double r707029 = r707027 - r707028;
double r707030 = r707025 * r707029;
double r707031 = r707022 - r707030;
return r707031;
}
double f(double x, double y, double z, double t) {
double r707032 = z;
double r707033 = r707032 * r707032;
double r707034 = 1.5211451994337764e+298;
bool r707035 = r707033 <= r707034;
double r707036 = x;
double r707037 = y;
double r707038 = 4.0;
double r707039 = r707037 * r707038;
double r707040 = t;
double r707041 = r707040 - r707033;
double r707042 = r707039 * r707041;
double r707043 = fma(r707036, r707036, r707042);
double r707044 = sqrt(r707040);
double r707045 = r707044 + r707032;
double r707046 = r707039 * r707045;
double r707047 = r707044 - r707032;
double r707048 = r707046 * r707047;
double r707049 = fma(r707036, r707036, r707048);
double r707050 = r707035 ? r707043 : r707049;
return r707050;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 6.2 |
|---|---|
| Target | 6.2 |
| Herbie | 3.2 |
if (* z z) < 1.5211451994337764e+298Initial program 0.1
Simplified0.1
if 1.5211451994337764e+298 < (* z z) Initial program 60.7
Simplified60.7
rmApplied add-sqr-sqrt62.4
Applied difference-of-squares62.4
Applied associate-*r*31.3
Final simplification3.2
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))