\frac{\left(\frac{8}{3} \cdot \sin \left(x \cdot 0.5\right)\right) \cdot \sin \left(x \cdot 0.5\right)}{\sin x}\left(\frac{8}{\sqrt[3]{3} \cdot \sqrt[3]{3}} \cdot \frac{\sin \left(x \cdot 0.5\right)}{\sqrt[3]{3}}\right) \cdot \frac{\sin \left(0.5 \cdot x\right)}{\sin x}double f(double x) {
double r723854 = 8.0;
double r723855 = 3.0;
double r723856 = r723854 / r723855;
double r723857 = x;
double r723858 = 0.5;
double r723859 = r723857 * r723858;
double r723860 = sin(r723859);
double r723861 = r723856 * r723860;
double r723862 = r723861 * r723860;
double r723863 = sin(r723857);
double r723864 = r723862 / r723863;
return r723864;
}
double f(double x) {
double r723865 = 8.0;
double r723866 = 3.0;
double r723867 = cbrt(r723866);
double r723868 = r723867 * r723867;
double r723869 = r723865 / r723868;
double r723870 = x;
double r723871 = 0.5;
double r723872 = r723870 * r723871;
double r723873 = sin(r723872);
double r723874 = r723873 / r723867;
double r723875 = r723869 * r723874;
double r723876 = r723871 * r723870;
double r723877 = sin(r723876);
double r723878 = sin(r723870);
double r723879 = r723877 / r723878;
double r723880 = r723875 * r723879;
return r723880;
}




Bits error versus x
Results
| Original | 14.3 |
|---|---|
| Target | 0.3 |
| Herbie | 0.5 |
Initial program 14.3
rmApplied *-un-lft-identity14.3
Applied times-frac0.5
Simplified0.5
Simplified0.5
rmApplied associate-*l/0.3
rmApplied add-cube-cbrt0.3
Applied times-frac0.5
Final simplification0.5
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, A"
:precision binary64
:herbie-target
(/ (/ (* 8 (sin (* x 0.5))) 3) (/ (sin x) (sin (* x 0.5))))
(/ (* (* (/ 8 3) (sin (* x 0.5))) (sin (* x 0.5))) (sin x)))