\frac{x \cdot 2}{y \cdot z - t \cdot z}\frac{\sqrt[3]{x}}{\frac{\sqrt[3]{y - t} \cdot \sqrt[3]{y - t}}{\sqrt[3]{x}}} \cdot \frac{\frac{\sqrt[3]{x}}{\frac{\sqrt[3]{y - t}}{2}}}{z}double f(double x, double y, double z, double t) {
double r597000 = x;
double r597001 = 2.0;
double r597002 = r597000 * r597001;
double r597003 = y;
double r597004 = z;
double r597005 = r597003 * r597004;
double r597006 = t;
double r597007 = r597006 * r597004;
double r597008 = r597005 - r597007;
double r597009 = r597002 / r597008;
return r597009;
}
double f(double x, double y, double z, double t) {
double r597010 = x;
double r597011 = cbrt(r597010);
double r597012 = y;
double r597013 = t;
double r597014 = r597012 - r597013;
double r597015 = cbrt(r597014);
double r597016 = r597015 * r597015;
double r597017 = r597016 / r597011;
double r597018 = r597011 / r597017;
double r597019 = 2.0;
double r597020 = r597015 / r597019;
double r597021 = r597011 / r597020;
double r597022 = z;
double r597023 = r597021 / r597022;
double r597024 = r597018 * r597023;
return r597024;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 7.0 |
|---|---|
| Target | 2.2 |
| Herbie | 1.8 |
Initial program 7.0
Simplified5.8
rmApplied *-un-lft-identity5.8
Applied times-frac5.8
Applied *-un-lft-identity5.8
Applied times-frac5.6
Simplified5.6
rmApplied *-un-lft-identity5.6
Applied *-un-lft-identity5.6
Applied times-frac5.6
Applied associate-*l*5.6
Simplified5.6
rmApplied *-un-lft-identity5.6
Applied *-un-lft-identity5.6
Applied add-cube-cbrt6.3
Applied times-frac6.3
Applied add-cube-cbrt6.5
Applied times-frac6.5
Applied times-frac1.8
Simplified1.8
Final simplification1.8
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t)
:name "Linear.Projection:infinitePerspective from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(if (< (/ (* x 2) (- (* y z) (* t z))) -2.559141628295061e-13) (* (/ x (* (- y t) z)) 2) (if (< (/ (* x 2) (- (* y z) (* t z))) 1.0450278273301259e-269) (/ (* (/ x z) 2) (- y t)) (* (/ x (* (- y t) z)) 2)))
(/ (* x 2) (- (* y z) (* t z))))