\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r462088 = x;
double r462089 = y;
double r462090 = r462088 + r462089;
double r462091 = 2.0;
double r462092 = r462088 * r462091;
double r462093 = r462092 * r462089;
double r462094 = r462090 / r462093;
return r462094;
}
double f(double x, double y) {
double r462095 = 0.5;
double r462096 = 1.0;
double r462097 = y;
double r462098 = r462096 / r462097;
double r462099 = x;
double r462100 = r462096 / r462099;
double r462101 = r462095 * r462100;
double r462102 = fma(r462095, r462098, r462101);
return r462102;
}




Bits error versus x




Bits error versus y
| Original | 15.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.4
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))