x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}x - \frac{y \cdot 2}{2 \cdot z - \frac{\frac{t}{z}}{\frac{1}{y}}}double f(double x, double y, double z, double t) {
double r432043 = x;
double r432044 = y;
double r432045 = 2.0;
double r432046 = r432044 * r432045;
double r432047 = z;
double r432048 = r432046 * r432047;
double r432049 = r432047 * r432045;
double r432050 = r432049 * r432047;
double r432051 = t;
double r432052 = r432044 * r432051;
double r432053 = r432050 - r432052;
double r432054 = r432048 / r432053;
double r432055 = r432043 - r432054;
return r432055;
}
double f(double x, double y, double z, double t) {
double r432056 = x;
double r432057 = y;
double r432058 = 2.0;
double r432059 = r432057 * r432058;
double r432060 = z;
double r432061 = r432058 * r432060;
double r432062 = t;
double r432063 = r432062 / r432060;
double r432064 = 1.0;
double r432065 = r432064 / r432057;
double r432066 = r432063 / r432065;
double r432067 = r432061 - r432066;
double r432068 = r432059 / r432067;
double r432069 = r432056 - r432068;
return r432069;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 11.2 |
|---|---|
| Target | 0.1 |
| Herbie | 1.0 |
Initial program 11.2
rmApplied associate-/l*6.3
Taylor expanded around 0 2.3
rmApplied associate-/l*2.2
rmApplied div-inv2.3
Applied associate-/r*1.0
Final simplification1.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:herbie-target
(- x (/ 1 (- (/ z y) (/ (/ t 2) z))))
(- x (/ (* (* y 2) z) (- (* (* z 2) z) (* y t)))))