x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
x \cdot 0.5 + \left(y \cdot \mathsf{fma}\left(2, \log \left(\sqrt[3]{z}\right), 1 - z\right) + \log \left({z}^{\frac{1}{3}}\right) \cdot y\right)double f(double x, double y, double z) {
double r297856 = x;
double r297857 = 0.5;
double r297858 = r297856 * r297857;
double r297859 = y;
double r297860 = 1.0;
double r297861 = z;
double r297862 = r297860 - r297861;
double r297863 = log(r297861);
double r297864 = r297862 + r297863;
double r297865 = r297859 * r297864;
double r297866 = r297858 + r297865;
return r297866;
}
double f(double x, double y, double z) {
double r297867 = x;
double r297868 = 0.5;
double r297869 = r297867 * r297868;
double r297870 = y;
double r297871 = 2.0;
double r297872 = z;
double r297873 = cbrt(r297872);
double r297874 = log(r297873);
double r297875 = 1.0;
double r297876 = r297875 - r297872;
double r297877 = fma(r297871, r297874, r297876);
double r297878 = r297870 * r297877;
double r297879 = 0.3333333333333333;
double r297880 = pow(r297872, r297879);
double r297881 = log(r297880);
double r297882 = r297881 * r297870;
double r297883 = r297878 + r297882;
double r297884 = r297869 + r297883;
return r297884;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
rmApplied add-cube-cbrt0.1
Applied log-prod0.1
Applied associate-+r+0.1
Simplified0.1
rmApplied distribute-lft-in0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:herbie-target
(- (+ y (* 0.5 x)) (* y (- z (log z))))
(+ (* x 0.5) (* y (+ (- 1 z) (log z)))))