1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r272813 = 1.0;
double r272814 = 4.0;
double r272815 = x;
double r272816 = y;
double r272817 = 0.75;
double r272818 = r272816 * r272817;
double r272819 = r272815 + r272818;
double r272820 = z;
double r272821 = r272819 - r272820;
double r272822 = r272814 * r272821;
double r272823 = r272822 / r272816;
double r272824 = r272813 + r272823;
return r272824;
}
double f(double x, double y, double z) {
double r272825 = 4.0;
double r272826 = x;
double r272827 = y;
double r272828 = r272826 / r272827;
double r272829 = z;
double r272830 = r272829 / r272827;
double r272831 = r272825 * r272830;
double r272832 = r272825 - r272831;
double r272833 = fma(r272825, r272828, r272832);
return r272833;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))