1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r223744 = 1.0;
double r223745 = x;
double r223746 = y;
double r223747 = z;
double r223748 = r223746 - r223747;
double r223749 = t;
double r223750 = r223746 - r223749;
double r223751 = r223748 * r223750;
double r223752 = r223745 / r223751;
double r223753 = r223744 - r223752;
return r223753;
}
double f(double x, double y, double z, double t) {
double r223754 = 1.0;
double r223755 = x;
double r223756 = y;
double r223757 = z;
double r223758 = r223756 - r223757;
double r223759 = t;
double r223760 = r223756 - r223759;
double r223761 = r223758 * r223760;
double r223762 = r223755 / r223761;
double r223763 = r223754 - r223762;
return r223763;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019353
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))