\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r753244 = x;
double r753245 = y;
double r753246 = r753244 + r753245;
double r753247 = 2.0;
double r753248 = r753244 * r753247;
double r753249 = r753248 * r753245;
double r753250 = r753246 / r753249;
return r753250;
}
double f(double x, double y) {
double r753251 = 0.5;
double r753252 = 1.0;
double r753253 = y;
double r753254 = r753252 / r753253;
double r753255 = x;
double r753256 = r753252 / r753255;
double r753257 = r753254 + r753256;
double r753258 = r753251 * r753257;
return r753258;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.4
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019353
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))