\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}\frac{1}{2} \cdot \frac{\frac{c \cdot 4}{1}}{\left(-b\right) - \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}double f(double a, double b, double c) {
double r41434 = b;
double r41435 = -r41434;
double r41436 = r41434 * r41434;
double r41437 = 4.0;
double r41438 = a;
double r41439 = r41437 * r41438;
double r41440 = c;
double r41441 = r41439 * r41440;
double r41442 = r41436 - r41441;
double r41443 = sqrt(r41442);
double r41444 = r41435 + r41443;
double r41445 = 2.0;
double r41446 = r41445 * r41438;
double r41447 = r41444 / r41446;
return r41447;
}
double f(double a, double b, double c) {
double r41448 = 1.0;
double r41449 = 2.0;
double r41450 = r41448 / r41449;
double r41451 = c;
double r41452 = 4.0;
double r41453 = r41451 * r41452;
double r41454 = r41453 / r41448;
double r41455 = b;
double r41456 = -r41455;
double r41457 = r41455 * r41455;
double r41458 = a;
double r41459 = r41452 * r41458;
double r41460 = r41459 * r41451;
double r41461 = r41457 - r41460;
double r41462 = sqrt(r41461);
double r41463 = r41456 - r41462;
double r41464 = r41454 / r41463;
double r41465 = r41450 * r41464;
return r41465;
}



Bits error versus a



Bits error versus b



Bits error versus c
Results
Initial program 44.0
rmApplied flip-+44.0
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied *-un-lft-identity0.4
Applied times-frac0.4
Applied times-frac0.4
Simplified0.4
Simplified0.4
rmApplied associate-/r*0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019352 +o rules:numerics
(FPCore (a b c)
:name "Quadratic roots, medium range"
:precision binary64
:pre (and (< 1.11022e-16 a 9.0072e+15) (< 1.11022e-16 b 9.0072e+15) (< 1.11022e-16 c 9.0072e+15))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4 a) c)))) (* 2 a)))