x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r282692 = x;
double r282693 = 2.0;
double r282694 = r282692 * r282693;
double r282695 = y;
double r282696 = r282694 - r282695;
return r282696;
}
double f(double x, double y) {
double r282697 = x;
double r282698 = 2.0;
double r282699 = r282697 * r282698;
double r282700 = y;
double r282701 = r282699 - r282700;
return r282701;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))