\left(\frac{x}{2} + y \cdot x\right) + z\mathsf{fma}\left(x, y, \frac{x}{2}\right) + zdouble f(double x, double y, double z) {
double r284741 = x;
double r284742 = 2.0;
double r284743 = r284741 / r284742;
double r284744 = y;
double r284745 = r284744 * r284741;
double r284746 = r284743 + r284745;
double r284747 = z;
double r284748 = r284746 + r284747;
return r284748;
}
double f(double x, double y, double z) {
double r284749 = x;
double r284750 = y;
double r284751 = 2.0;
double r284752 = r284749 / r284751;
double r284753 = fma(r284749, r284750, r284752);
double r284754 = z;
double r284755 = r284753 + r284754;
return r284755;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))