x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r250689 = x;
double r250690 = y;
double r250691 = 4.0;
double r250692 = r250690 * r250691;
double r250693 = z;
double r250694 = r250692 * r250693;
double r250695 = r250689 - r250694;
return r250695;
}
double f(double x, double y, double z) {
double r250696 = x;
double r250697 = y;
double r250698 = 4.0;
double r250699 = r250697 * r250698;
double r250700 = z;
double r250701 = r250699 * r250700;
double r250702 = r250696 - r250701;
return r250702;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))