x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r181275 = x;
double r181276 = y;
double r181277 = sin(r181276);
double r181278 = r181275 * r181277;
double r181279 = z;
double r181280 = cos(r181276);
double r181281 = r181279 * r181280;
double r181282 = r181278 + r181281;
return r181282;
}
double f(double x, double y, double z) {
double r181283 = x;
double r181284 = y;
double r181285 = sin(r181284);
double r181286 = z;
double r181287 = cos(r181284);
double r181288 = r181286 * r181287;
double r181289 = fma(r181283, r181285, r181288);
return r181289;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))