x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r192445 = x;
double r192446 = r192445 * r192445;
double r192447 = y;
double r192448 = 4.0;
double r192449 = r192447 * r192448;
double r192450 = z;
double r192451 = r192449 * r192450;
double r192452 = r192446 - r192451;
return r192452;
}
double f(double x, double y, double z) {
double r192453 = x;
double r192454 = y;
double r192455 = 4.0;
double r192456 = r192454 * r192455;
double r192457 = z;
double r192458 = r192456 * r192457;
double r192459 = -r192458;
double r192460 = fma(r192453, r192453, r192459);
return r192460;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019352 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))