\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(z \cdot \left(\sqrt[3]{\sin y} \cdot \sqrt[3]{\sin y}\right)\right) \cdot \mathsf{expm1}\left(\mathsf{log1p}\left(\left(\sqrt[3]{\sqrt[3]{\sin y}} \cdot \sqrt[3]{\sqrt[3]{\sin y}}\right) \cdot \left(\sqrt[3]{\sqrt[3]{\sqrt[3]{\sin y} \cdot \sqrt[3]{\sin y}}} \cdot \sqrt[3]{\sqrt[3]{\sqrt[3]{\sin y}}}\right)\right)\right)double f(double x, double y, double z) {
double r149161 = x;
double r149162 = y;
double r149163 = cos(r149162);
double r149164 = r149161 + r149163;
double r149165 = z;
double r149166 = sin(r149162);
double r149167 = r149165 * r149166;
double r149168 = r149164 - r149167;
return r149168;
}
double f(double x, double y, double z) {
double r149169 = x;
double r149170 = y;
double r149171 = cos(r149170);
double r149172 = r149169 + r149171;
double r149173 = z;
double r149174 = sin(r149170);
double r149175 = cbrt(r149174);
double r149176 = r149175 * r149175;
double r149177 = r149173 * r149176;
double r149178 = cbrt(r149175);
double r149179 = r149178 * r149178;
double r149180 = cbrt(r149176);
double r149181 = cbrt(r149180);
double r149182 = cbrt(r149178);
double r149183 = r149181 * r149182;
double r149184 = r149179 * r149183;
double r149185 = log1p(r149184);
double r149186 = expm1(r149185);
double r149187 = r149177 * r149186;
double r149188 = r149172 - r149187;
return r149188;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied expm1-log1p-u0.4
rmApplied add-cube-cbrt0.5
rmApplied add-cube-cbrt0.5
Applied cbrt-prod0.5
Applied cbrt-prod0.5
Final simplification0.5
herbie shell --seed 2019352 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))