\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r160162 = x;
double r160163 = y;
double r160164 = sin(r160163);
double r160165 = r160162 + r160164;
double r160166 = z;
double r160167 = cos(r160163);
double r160168 = r160166 * r160167;
double r160169 = r160165 + r160168;
return r160169;
}
double f(double x, double y, double z) {
double r160170 = y;
double r160171 = cos(r160170);
double r160172 = z;
double r160173 = x;
double r160174 = sin(r160170);
double r160175 = r160173 + r160174;
double r160176 = fma(r160171, r160172, r160175);
return r160176;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019352 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))