x \cdot y + z \cdot t
\mathsf{fma}\left(t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r88902 = x;
double r88903 = y;
double r88904 = r88902 * r88903;
double r88905 = z;
double r88906 = t;
double r88907 = r88905 * r88906;
double r88908 = r88904 + r88907;
return r88908;
}
double f(double x, double y, double z, double t) {
double r88909 = t;
double r88910 = z;
double r88911 = x;
double r88912 = y;
double r88913 = r88911 * r88912;
double r88914 = fma(r88909, r88910, r88913);
return r88914;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019352 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))