\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(t, z, \mathsf{fma}\left(a, b, x \cdot y\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r114481 = x;
double r114482 = y;
double r114483 = r114481 * r114482;
double r114484 = z;
double r114485 = t;
double r114486 = r114484 * r114485;
double r114487 = r114483 + r114486;
double r114488 = a;
double r114489 = b;
double r114490 = r114488 * r114489;
double r114491 = r114487 + r114490;
return r114491;
}
double f(double x, double y, double z, double t, double a, double b) {
double r114492 = t;
double r114493 = z;
double r114494 = a;
double r114495 = b;
double r114496 = x;
double r114497 = y;
double r114498 = r114496 * r114497;
double r114499 = fma(r114494, r114495, r114498);
double r114500 = fma(r114492, r114493, r114499);
return r114500;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019352 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))