x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r98709 = x;
double r98710 = y;
double r98711 = r98709 * r98710;
double r98712 = z;
double r98713 = t;
double r98714 = r98712 * r98713;
double r98715 = r98711 - r98714;
return r98715;
}
double f(double x, double y, double z, double t) {
double r98716 = x;
double r98717 = y;
double r98718 = z;
double r98719 = t;
double r98720 = r98718 * r98719;
double r98721 = -r98720;
double r98722 = fma(r98716, r98717, r98721);
return r98722;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019352 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))