\frac{x \cdot 100}{x + y}\frac{\frac{x}{x + y}}{\frac{1}{100}}double f(double x, double y) {
double r912085 = x;
double r912086 = 100.0;
double r912087 = r912085 * r912086;
double r912088 = y;
double r912089 = r912085 + r912088;
double r912090 = r912087 / r912089;
return r912090;
}
double f(double x, double y) {
double r912091 = x;
double r912092 = y;
double r912093 = r912091 + r912092;
double r912094 = r912091 / r912093;
double r912095 = 1.0;
double r912096 = 100.0;
double r912097 = r912095 / r912096;
double r912098 = r912094 / r912097;
return r912098;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1) (/ 100 (+ x y)))
(/ (* x 100) (+ x y)))