\frac{\left(\frac{8}{3} \cdot \sin \left(x \cdot 0.5\right)\right) \cdot \sin \left(x \cdot 0.5\right)}{\sin x}\frac{8 \cdot \frac{\sin \left(0.5 \cdot x\right)}{3}}{\frac{1}{\frac{\sin \left(0.5 \cdot x\right)}{\sin x}}}double f(double x) {
double r528368 = 8.0;
double r528369 = 3.0;
double r528370 = r528368 / r528369;
double r528371 = x;
double r528372 = 0.5;
double r528373 = r528371 * r528372;
double r528374 = sin(r528373);
double r528375 = r528370 * r528374;
double r528376 = r528375 * r528374;
double r528377 = sin(r528371);
double r528378 = r528376 / r528377;
return r528378;
}
double f(double x) {
double r528379 = 8.0;
double r528380 = 0.5;
double r528381 = x;
double r528382 = r528380 * r528381;
double r528383 = sin(r528382);
double r528384 = 3.0;
double r528385 = r528383 / r528384;
double r528386 = r528379 * r528385;
double r528387 = 1.0;
double r528388 = sin(r528381);
double r528389 = r528383 / r528388;
double r528390 = r528387 / r528389;
double r528391 = r528386 / r528390;
return r528391;
}




Bits error versus x
Results
| Original | 14.9 |
|---|---|
| Target | 0.3 |
| Herbie | 0.3 |
Initial program 14.9
rmApplied associate-/l*0.5
Simplified0.5
rmApplied div-inv0.5
Applied associate-*l*0.5
Simplified0.3
rmApplied clear-num0.3
Final simplification0.3
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, A"
:precision binary64
:herbie-target
(/ (/ (* 8 (sin (* x 0.5))) 3) (/ (sin x) (sin (* x 0.5))))
(/ (* (* (/ 8 3) (sin (* x 0.5))) (sin (* x 0.5))) (sin x)))