2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \mathsf{fma}\left(x, x, -y \cdot x\right)double f(double x, double y) {
double r725236 = 2.0;
double r725237 = x;
double r725238 = r725237 * r725237;
double r725239 = y;
double r725240 = r725237 * r725239;
double r725241 = r725238 - r725240;
double r725242 = r725236 * r725241;
return r725242;
}
double f(double x, double y) {
double r725243 = 2.0;
double r725244 = x;
double r725245 = y;
double r725246 = r725245 * r725244;
double r725247 = -r725246;
double r725248 = fma(r725244, r725244, r725247);
double r725249 = r725243 * r725248;
return r725249;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))