1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(0.75 + \frac{x - z}{y}, 4, 1\right)double f(double x, double y, double z) {
double r251360 = 1.0;
double r251361 = 4.0;
double r251362 = x;
double r251363 = y;
double r251364 = 0.75;
double r251365 = r251363 * r251364;
double r251366 = r251362 + r251365;
double r251367 = z;
double r251368 = r251366 - r251367;
double r251369 = r251361 * r251368;
double r251370 = r251369 / r251363;
double r251371 = r251360 + r251370;
return r251371;
}
double f(double x, double y, double z) {
double r251372 = 0.75;
double r251373 = x;
double r251374 = z;
double r251375 = r251373 - r251374;
double r251376 = y;
double r251377 = r251375 / r251376;
double r251378 = r251372 + r251377;
double r251379 = 4.0;
double r251380 = 1.0;
double r251381 = fma(r251378, r251379, r251380);
return r251381;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))