\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r81185 = x;
double r81186 = y;
double r81187 = r81185 * r81186;
double r81188 = z;
double r81189 = t;
double r81190 = r81188 * r81189;
double r81191 = r81187 + r81190;
double r81192 = a;
double r81193 = b;
double r81194 = r81192 * r81193;
double r81195 = r81191 + r81194;
double r81196 = c;
double r81197 = i;
double r81198 = r81196 * r81197;
double r81199 = r81195 + r81198;
return r81199;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r81200 = c;
double r81201 = i;
double r81202 = a;
double r81203 = b;
double r81204 = x;
double r81205 = y;
double r81206 = z;
double r81207 = t;
double r81208 = r81206 * r81207;
double r81209 = fma(r81204, r81205, r81208);
double r81210 = fma(r81202, r81203, r81209);
double r81211 = fma(r81200, r81201, r81210);
return r81211;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))