1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\sqrt[3]{x}}{\frac{y - z}{\sqrt[3]{\sqrt[3]{x}} \cdot \sqrt[3]{\sqrt[3]{x}}}} \cdot \frac{\sqrt[3]{x}}{\frac{y - t}{\sqrt[3]{\sqrt[3]{x}}}}double f(double x, double y, double z, double t) {
double r284330 = 1.0;
double r284331 = x;
double r284332 = y;
double r284333 = z;
double r284334 = r284332 - r284333;
double r284335 = t;
double r284336 = r284332 - r284335;
double r284337 = r284334 * r284336;
double r284338 = r284331 / r284337;
double r284339 = r284330 - r284338;
return r284339;
}
double f(double x, double y, double z, double t) {
double r284340 = 1.0;
double r284341 = x;
double r284342 = cbrt(r284341);
double r284343 = y;
double r284344 = z;
double r284345 = r284343 - r284344;
double r284346 = cbrt(r284342);
double r284347 = r284346 * r284346;
double r284348 = r284345 / r284347;
double r284349 = r284342 / r284348;
double r284350 = t;
double r284351 = r284343 - r284350;
double r284352 = r284351 / r284346;
double r284353 = r284342 / r284352;
double r284354 = r284349 * r284353;
double r284355 = r284340 - r284354;
return r284355;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied add-cube-cbrt0.9
Applied associate-/l*0.9
rmApplied add-cube-cbrt1.0
Applied times-frac0.6
Applied times-frac0.6
Final simplification0.6
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))