x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r211566 = x;
double r211567 = y;
double r211568 = cos(r211567);
double r211569 = r211566 * r211568;
double r211570 = z;
double r211571 = sin(r211567);
double r211572 = r211570 * r211571;
double r211573 = r211569 + r211572;
return r211573;
}
double f(double x, double y, double z) {
double r211574 = x;
double r211575 = y;
double r211576 = cos(r211575);
double r211577 = z;
double r211578 = sin(r211575);
double r211579 = r211577 * r211578;
double r211580 = fma(r211574, r211576, r211579);
return r211580;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))