x \cdot x + y \cdot y
x \cdot x + y \cdot y
double f(double x, double y) {
double r171907 = x;
double r171908 = r171907 * r171907;
double r171909 = y;
double r171910 = r171909 * r171909;
double r171911 = r171908 + r171910;
return r171911;
}
double f(double x, double y) {
double r171912 = x;
double r171913 = r171912 * r171912;
double r171914 = y;
double r171915 = r171914 * r171914;
double r171916 = r171913 + r171915;
return r171916;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))