x - y \cdot y
\mathsf{fma}\left(y, -y, x\right)double f(double x, double y) {
double r171780 = x;
double r171781 = y;
double r171782 = r171781 * r171781;
double r171783 = r171780 - r171782;
return r171783;
}
double f(double x, double y) {
double r171784 = y;
double r171785 = -r171784;
double r171786 = x;
double r171787 = fma(r171784, r171785, r171786);
return r171787;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0
Final simplification0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))