x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r171172 = x;
double r171173 = r171172 * r171172;
double r171174 = 1.0;
double r171175 = r171173 + r171174;
return r171175;
}
double f(double x) {
double r171176 = x;
double r171177 = r171176 * r171176;
double r171178 = 1.0;
double r171179 = r171177 + r171178;
return r171179;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))