\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r156499 = x;
double r156500 = y;
double r156501 = sin(r156500);
double r156502 = r156499 + r156501;
double r156503 = z;
double r156504 = cos(r156500);
double r156505 = r156503 * r156504;
double r156506 = r156502 + r156505;
return r156506;
}
double f(double x, double y, double z) {
double r156507 = y;
double r156508 = cos(r156507);
double r156509 = z;
double r156510 = x;
double r156511 = sin(r156507);
double r156512 = r156510 + r156511;
double r156513 = fma(r156508, r156509, r156512);
return r156513;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))