x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r123693 = x;
double r123694 = y;
double r123695 = r123693 * r123694;
double r123696 = z;
double r123697 = t;
double r123698 = r123696 * r123697;
double r123699 = r123695 + r123698;
return r123699;
}
double f(double x, double y, double z, double t) {
double r123700 = x;
double r123701 = y;
double r123702 = z;
double r123703 = t;
double r123704 = r123702 * r123703;
double r123705 = fma(r123700, r123701, r123704);
return r123705;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))