\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r140450 = x;
double r140451 = y;
double r140452 = r140450 * r140451;
double r140453 = z;
double r140454 = t;
double r140455 = r140453 * r140454;
double r140456 = r140452 + r140455;
double r140457 = a;
double r140458 = b;
double r140459 = r140457 * r140458;
double r140460 = r140456 + r140459;
return r140460;
}
double f(double x, double y, double z, double t, double a, double b) {
double r140461 = a;
double r140462 = b;
double r140463 = x;
double r140464 = y;
double r140465 = z;
double r140466 = t;
double r140467 = r140465 * r140466;
double r140468 = fma(r140463, r140464, r140467);
double r140469 = fma(r140461, r140462, r140468);
return r140469;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))