x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r116729 = x;
double r116730 = y;
double r116731 = r116729 * r116730;
double r116732 = z;
double r116733 = t;
double r116734 = r116732 * r116733;
double r116735 = r116731 - r116734;
return r116735;
}
double f(double x, double y, double z, double t) {
double r116736 = x;
double r116737 = y;
double r116738 = r116736 * r116737;
double r116739 = z;
double r116740 = t;
double r116741 = r116739 * r116740;
double r116742 = r116738 - r116741;
return r116742;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))