\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r87406 = x;
double r87407 = y;
double r87408 = r87406 * r87407;
double r87409 = z;
double r87410 = t;
double r87411 = r87409 * r87410;
double r87412 = r87408 + r87411;
double r87413 = a;
double r87414 = b;
double r87415 = r87413 * r87414;
double r87416 = r87412 + r87415;
double r87417 = c;
double r87418 = i;
double r87419 = r87417 * r87418;
double r87420 = r87416 + r87419;
return r87420;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r87421 = c;
double r87422 = i;
double r87423 = a;
double r87424 = b;
double r87425 = x;
double r87426 = y;
double r87427 = z;
double r87428 = t;
double r87429 = r87427 * r87428;
double r87430 = fma(r87425, r87426, r87429);
double r87431 = fma(r87423, r87424, r87430);
double r87432 = fma(r87421, r87422, r87431);
return r87432;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))