\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x - y}{z} - 0.5\right)double f(double x, double y, double z) {
double r775612 = 4.0;
double r775613 = x;
double r775614 = y;
double r775615 = r775613 - r775614;
double r775616 = z;
double r775617 = 0.5;
double r775618 = r775616 * r775617;
double r775619 = r775615 - r775618;
double r775620 = r775612 * r775619;
double r775621 = r775620 / r775616;
return r775621;
}
double f(double x, double y, double z) {
double r775622 = 4.0;
double r775623 = x;
double r775624 = y;
double r775625 = r775623 - r775624;
double r775626 = z;
double r775627 = r775625 / r775626;
double r775628 = 0.5;
double r775629 = r775627 - r775628;
double r775630 = r775622 * r775629;
return r775630;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))