\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r993020 = x;
double r993021 = y;
double r993022 = r993020 * r993021;
double r993023 = z;
double r993024 = t;
double r993025 = r993023 * r993024;
double r993026 = r993022 - r993025;
double r993027 = a;
double r993028 = r993026 / r993027;
return r993028;
}
double f(double x, double y, double z, double t, double a) {
double r993029 = x;
double r993030 = y;
double r993031 = r993029 * r993030;
double r993032 = z;
double r993033 = t;
double r993034 = r993032 * r993033;
double r993035 = r993031 - r993034;
double r993036 = a;
double r993037 = r993035 / r993036;
return r993037;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.3 |
|---|---|
| Target | 6.1 |
| Herbie | 7.3 |
Initial program 7.3
Final simplification7.3
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))