1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(0.25 + \frac{x - z}{y}, 4, 1\right)double f(double x, double y, double z) {
double r312567 = 1.0;
double r312568 = 4.0;
double r312569 = x;
double r312570 = y;
double r312571 = 0.25;
double r312572 = r312570 * r312571;
double r312573 = r312569 + r312572;
double r312574 = z;
double r312575 = r312573 - r312574;
double r312576 = r312568 * r312575;
double r312577 = r312576 / r312570;
double r312578 = r312567 + r312577;
return r312578;
}
double f(double x, double y, double z) {
double r312579 = 0.25;
double r312580 = x;
double r312581 = z;
double r312582 = r312580 - r312581;
double r312583 = y;
double r312584 = r312582 / r312583;
double r312585 = r312579 + r312584;
double r312586 = 4.0;
double r312587 = 1.0;
double r312588 = fma(r312585, r312586, r312587);
return r312588;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019351 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))