\left(\frac{1}{6} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5\mathsf{fma}\left(\frac{{\left(-2 \cdot \log u1\right)}^{0.5} \cdot 1}{6}, \cos \left(\left(2 \cdot \pi\right) \cdot u2\right), 0.5\right)double f(double u1, double u2) {
double r64802 = 1.0;
double r64803 = 6.0;
double r64804 = r64802 / r64803;
double r64805 = -2.0;
double r64806 = u1;
double r64807 = log(r64806);
double r64808 = r64805 * r64807;
double r64809 = 0.5;
double r64810 = pow(r64808, r64809);
double r64811 = r64804 * r64810;
double r64812 = 2.0;
double r64813 = atan2(1.0, 0.0);
double r64814 = r64812 * r64813;
double r64815 = u2;
double r64816 = r64814 * r64815;
double r64817 = cos(r64816);
double r64818 = r64811 * r64817;
double r64819 = r64818 + r64809;
return r64819;
}
double f(double u1, double u2) {
double r64820 = -2.0;
double r64821 = u1;
double r64822 = log(r64821);
double r64823 = r64820 * r64822;
double r64824 = 0.5;
double r64825 = pow(r64823, r64824);
double r64826 = 1.0;
double r64827 = r64825 * r64826;
double r64828 = 6.0;
double r64829 = r64827 / r64828;
double r64830 = 2.0;
double r64831 = atan2(1.0, 0.0);
double r64832 = r64830 * r64831;
double r64833 = u2;
double r64834 = r64832 * r64833;
double r64835 = cos(r64834);
double r64836 = fma(r64829, r64835, r64824);
return r64836;
}



Bits error versus u1



Bits error versus u2
Initial program 0.4
Simplified0.4
rmApplied add-sqr-sqrt0.4
Applied associate-*l*0.3
rmApplied sqrt-div0.8
Applied associate-*l/0.5
Applied sqrt-div1.1
Applied frac-times0.8
Simplified0.8
Simplified0.3
Final simplification0.3
herbie shell --seed 2019350 +o rules:numerics
(FPCore (u1 u2)
:name "normal distribution"
:precision binary64
:pre (and (<= 0.0 u1 1) (<= 0.0 u2 1))
(+ (* (* (/ 1 6) (pow (* -2 (log u1)) 0.5)) (cos (* (* 2 PI) u2))) 0.5))