x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r310449 = x;
double r310450 = 2.0;
double r310451 = r310449 * r310450;
double r310452 = y;
double r310453 = r310451 - r310452;
return r310453;
}
double f(double x, double y) {
double r310454 = x;
double r310455 = 2.0;
double r310456 = r310454 * r310455;
double r310457 = y;
double r310458 = r310456 - r310457;
return r310458;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))