1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r191971 = 1.0;
double r191972 = x;
double r191973 = y;
double r191974 = z;
double r191975 = r191973 - r191974;
double r191976 = t;
double r191977 = r191973 - r191976;
double r191978 = r191975 * r191977;
double r191979 = r191972 / r191978;
double r191980 = r191971 - r191979;
return r191980;
}
double f(double x, double y, double z, double t) {
double r191981 = 1.0;
double r191982 = x;
double r191983 = y;
double r191984 = z;
double r191985 = r191983 - r191984;
double r191986 = t;
double r191987 = r191983 - r191986;
double r191988 = r191985 * r191987;
double r191989 = r191982 / r191988;
double r191990 = r191981 - r191989;
return r191990;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))