x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r246432 = x;
double r246433 = y;
double r246434 = cos(r246433);
double r246435 = r246432 * r246434;
double r246436 = z;
double r246437 = sin(r246433);
double r246438 = r246436 * r246437;
double r246439 = r246435 - r246438;
return r246439;
}
double f(double x, double y, double z) {
double r246440 = x;
double r246441 = y;
double r246442 = cos(r246441);
double r246443 = 2.0;
double r246444 = pow(r246442, r246443);
double r246445 = 0.3333333333333333;
double r246446 = pow(r246444, r246445);
double r246447 = r246440 * r246446;
double r246448 = cbrt(r246442);
double r246449 = r246447 * r246448;
double r246450 = z;
double r246451 = sin(r246441);
double r246452 = r246450 * r246451;
double r246453 = r246449 - r246452;
return r246453;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.3
Applied pow1/316.3
Applied pow-prod-down0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))