x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r116499 = x;
double r116500 = r116499 * r116499;
double r116501 = y;
double r116502 = 4.0;
double r116503 = r116501 * r116502;
double r116504 = z;
double r116505 = r116503 * r116504;
double r116506 = r116500 - r116505;
return r116506;
}
double f(double x, double y, double z) {
double r116507 = x;
double r116508 = y;
double r116509 = 4.0;
double r116510 = r116508 * r116509;
double r116511 = z;
double r116512 = r116510 * r116511;
double r116513 = -r116512;
double r116514 = fma(r116507, r116507, r116513);
return r116514;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))