\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r219633 = x;
double r219634 = y;
double r219635 = sin(r219634);
double r219636 = r219633 + r219635;
double r219637 = z;
double r219638 = cos(r219634);
double r219639 = r219637 * r219638;
double r219640 = r219636 + r219639;
return r219640;
}
double f(double x, double y, double z) {
double r219641 = y;
double r219642 = cos(r219641);
double r219643 = z;
double r219644 = x;
double r219645 = sin(r219641);
double r219646 = r219644 + r219645;
double r219647 = fma(r219642, r219643, r219646);
return r219647;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))