x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r187897 = x;
double r187898 = y;
double r187899 = r187897 * r187898;
double r187900 = z;
double r187901 = t;
double r187902 = r187900 * r187901;
double r187903 = r187899 + r187902;
return r187903;
}
double f(double x, double y, double z, double t) {
double r187904 = x;
double r187905 = y;
double r187906 = z;
double r187907 = t;
double r187908 = r187906 * r187907;
double r187909 = fma(r187904, r187905, r187908);
return r187909;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))