\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r129612 = x;
double r129613 = y;
double r129614 = r129612 * r129613;
double r129615 = z;
double r129616 = t;
double r129617 = r129615 * r129616;
double r129618 = r129614 + r129617;
double r129619 = a;
double r129620 = b;
double r129621 = r129619 * r129620;
double r129622 = r129618 + r129621;
return r129622;
}
double f(double x, double y, double z, double t, double a, double b) {
double r129623 = a;
double r129624 = b;
double r129625 = x;
double r129626 = y;
double r129627 = z;
double r129628 = t;
double r129629 = r129627 * r129628;
double r129630 = fma(r129625, r129626, r129629);
double r129631 = fma(r129623, r129624, r129630);
return r129631;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))