x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r96133 = x;
double r96134 = y;
double r96135 = r96133 * r96134;
double r96136 = z;
double r96137 = t;
double r96138 = r96136 * r96137;
double r96139 = r96135 - r96138;
return r96139;
}
double f(double x, double y, double z, double t) {
double r96140 = x;
double r96141 = y;
double r96142 = t;
double r96143 = z;
double r96144 = r96142 * r96143;
double r96145 = -r96144;
double r96146 = fma(r96140, r96141, r96145);
return r96146;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))