\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x - y}{z} - 0.5\right)double f(double x, double y, double z) {
double r804619 = 4.0;
double r804620 = x;
double r804621 = y;
double r804622 = r804620 - r804621;
double r804623 = z;
double r804624 = 0.5;
double r804625 = r804623 * r804624;
double r804626 = r804622 - r804625;
double r804627 = r804619 * r804626;
double r804628 = r804627 / r804623;
return r804628;
}
double f(double x, double y, double z) {
double r804629 = 4.0;
double r804630 = x;
double r804631 = y;
double r804632 = r804630 - r804631;
double r804633 = z;
double r804634 = r804632 / r804633;
double r804635 = 0.5;
double r804636 = r804634 - r804635;
double r804637 = r804629 * r804636;
return r804637;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))